Human Interface
SOLUTION
This project aims at developing an improved method of interaction with Ambient Intelligence Environments (AmI) to enhance human experiences in daily life.
Human Interface creates a more intuitive and natural system of interaction using Wearable Technology more effectively in the home environment.
CHALLENGE
Over the past decade, computing technology has evolved alot. The interactions for this technology however has not and we still stick to the age old idea of adapting to the machine infront of you.
There is need for a more meaningful interaction and experience with computing technology that makes humans the center of interaction.
How might we create a more intuitive/natural system of interaction using Wearable Technology more effectively in a smart home environment?
Sensing styles
AmI relies on one of two methods to sense environments and actions and understand human needs. However, apart from environment and action, humans also rely on emotion when it comes to decision making. This is where technology falls short. It does not understand Human Intent. However very adept at understanding data & communicating with other machines
A combination of these 2 styles of sensing could lead to a more defined system where one solves the problems of the other, where the user is still the center of interaction but their actions are read and translated using an intermediate wearable device that helps the system understand user intent.
USER RESEARCH
Now, I needed user input to to gauge reaction to this concept that I was building. I conducted research in 2 phases.
Phase I
Phase I of the research focused on Gauging users’ feelings towards WT devices & Identify a balance between invisibility and interaction. Participants were asked to interact with three WT devices in a predetermined scenario observation study conducted in private & public spaces.
Phase II
For phase II participants were asked to take photos of inconveniences faced in & around house. The goal of the participatory photo interviews was to get a glimpse of participants’ everyday rituals and identify problems faced that AmI can positively influence
Insights
Based on data collected from Secondary & primary research, I found that:
Wearable Device Perameters
The research also led to identifying the parameters of the device. The wearable device acts as a key to access the ambient smart environment around the user and as such should be able to read human actions and convey the necessary data required to the specific smart device..
Form Ideation & Development
From here, I started exploring various WT forms that would fit the concept I was building.
ITERATION I
Based on user feedback, I further explored & refined the selected forms that would merge into everyday objects. The devices had to be small enough to go unnoticed by others but still provide clear feedback and control.
While iterating and refining the device forms, it became obvious that one form could not fit every user’s needs pertaining to ambiguity. As a result, I decided to work with a range of devices that could target a larger audience.
Participant Feedback & Further research
At this stage, I decided to get some user insight into the concept I was working on. The feedback mainly focused on integration into current smart device systems.
“But how will this work with my current smart devices”
-Research Participant
So I conducted some further user research to gain an understanding of user interaction with existing smart spaces
Gaps in Concept
This further research led to the identification of a few gaps in the concept.
Many people don’t trust smart devices, and rightly so!
-Danko Nikolic (AI & ML Expert)
Markovic’s Paradox
“We can teach machines to solve the hard problems, but it's the easy ones that are difficult”
-Hamer A. 2018
The Idea
Ecosystem Design
Assistant App design
The most important finding, however, what apart in order to perform the more complex tasks of setting up the ecosystem, an assistant app would be needed. As a starting point, I identified major functions that the app will need to perform. These were broken down further into features and used for a card sorting analysis.
HIGHER LEVEL BLUEPRINT (ASSISTANT APP)
These functions were then broken down further into features and used for a card sorting analysis to help build the blueprint for the assistant app.
Lo-Fi WIREFRAMES
Next I started building wireframes based on the higher level blueprint to start identifying user flows.
STYLE GUIDE
I also created a style guide to define a visual language for the app and wearable that resonated with the ideas if energy and interconnectedness that I was trying to achieve with this smart device ecosystem concept.
HI-FI WIREFRAMES & QUASI EMPIRICAL USER TEST
I finally ended up with a Hi-Fi prototype, that I used for user testing, to identify gaps in the app’s flow and confirm that it matches the users’ mental models. Participants were asked to perform predefined tasks. The user test brought some user flow flaws to light and were addressed in the final prototype.
Hive Mind
Hive mind is more than just another wearable. It is the key to your home. Hive Wear performs smart device tasks by reading invisible human actions and relative position thus making the user the center of interaction. It also provides feedback of invisible actions and manual control of smart devices to help build user trust in the technology & compensate for human tendencies.
You can chose from 3 devices that fit your needs.
How it Works
The wearable has 4 major functionalities that it can perform within the the ecosystem:
HI Decision Making
These are actions performed automatically by the device based on Human Interface.
Ex. Walk into the room >> Lights turn on
HI Suggestions
These are suggested actions performed based on Human Interface & user input.
Ex. Sit on Couch >> Turn on TV ? >> Yes/No
Shortcut Toggles
These are quick access manual actions that the user can perform through the wearable.
Ex. Someones at the door >> Scroll to door Icon >> Toggle Unlock
Manual Device Control
These are Room specific manual controls for each smart device in the system.
Ex. Too much Sunlight >>Find Room >> Find Blinds >> Set blinds
hive mind Assistant app
The Wear comes with an assisting Hive App that acts as a fail-safe for the Wear and also performs more complex actions like setting up new devices & Wear Routines
Prototype
Takeaways & Further study
Research & design as a process never ends
This project provides an initial set of principles that help build a criteria list for the development of wearables to function as communicators within AmI Environments & defines parameters to assist the adoption of invisible technologies. However, further research needs to be done on the specific areas of shared space interactions, human interaction tendencies with their environments, device platforms & compatibility, and connected device ecosystems. While this thesis focuses on moving away from screens and making humans the center of interaction, there is still a need for some screen interactions, which seems counterintuitive. Much more research needs to be conducted before we can completely move away from the concept of “adapting to the machine in front of you.” I hope that the findings in this project and subsequent research paper are a step in the right direction to achieve a true ubiquitous system of interaction that makes technology more accessible.
User research, collaboration & testing is key
This project highlights the importance of user research, mental models, and continuous collaboration with them throughout the design process in order to develop a product that truly holds value to the user. This project thought me that design gives us an opportunity to develop user-focused products that are an extension of themselves and help define their identity.
Failing Fast and living in complexity
Failure is not necessarily a bad thing. Sometimes failed methods and unreliable results teach you the most and make you adapt and pivot in order to solve the real issues. Complexity takes time to unravel & synthesize, don't rush the process of absorbing and reflecting. It often helps you see things you would otherwise miss.